Memento Mortem Mortis is an original metagame by Patrick LeMieux and Stephanie Boluk that uses texture mapping to anamorphically smear mazes themed after Hans Holbein’s The Ambassadors across the surface of a series of virtual skulls.
Memento Mortem Mortis is an original piece of software that simulates the stretched skull from Hans Holbein’s The Ambassadors. Whereas Robert Lazzarini’s skulls (2001) feature a variety of non-perspectival topological transformations applied to 3D geometry, Memento Mortem Mortis conflates the displaced picture plane from traditional anamorphic projection with the polygonal planes of a human skull through a graphic technique called texture mapping. Although the anamorphic effects of puzzle games like Portal (2007), Echochrome (2008), levelHead (2008), and Miegakure (forthcoming) often revolve around a predetermined solution, in Memento Mortem Mortis each skull simply reveals a new level of anamorphic distortion. From a randomly-generated maze to the multiple levels of digital distortion, the puzzle may have a solution, but it is not for us. It is picture planes all the way down.
To play the game, first download and extract the files from the .DMG for (for Mac) or .ZIP (for PC). Then double click the .APP or .EXE to launch the Memento Mortem Mortis’s preference panel. Select your preferred resolution, quality, and input options then press "Play!"
Default Controls: Press Space to Begin Press Esc to Exit WASD to Move Arrows to Rotate