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Learning Under Algorithmic Conditions: 7 Who Controls the Curriculum for AI?

Learning Under Algorithmic Conditions
7 Who Controls the Curriculum for AI?
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Notes

table of contents
  1. Cover
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Introduction
  7. Part 1. Imitation, Thought, and Reason
    1. 1. Technics and Text: Guided by Gilbert Simondon
    2. 2. Deviation Games: Desire and the Pedagogy of Thought
    3. 3. Number Sense in Large Language Models
  8. Part 2. Bodies, Brains, and Common Sense
    1. 4. Neuro-symbolic Algorithms and the Infant Mind
    2. 5. The Problem of Algorithmic Commonsense Learning
    3. 6. Learning on the Neuromorphic Circuit
  9. Part 3. Curriculum, Control, and Computation
    1. 7. Who Controls the Curriculum for AI? The Limits of Participatory Design for Educational AI
    2. 8. Learning to Program
    3. 9. Computational Thinking and Software Studies
  10. Part 4. Mysticism, Robots, and Genetic Algorithms
    1. 10. Machine Learning Ecologies and Self-Organization
    2. 11. Meaningful Robot Learning
    3. 12. Bioinformatic Algorithms and Educational Genomics
  11. Part 5. Viral Affect and School Interfaces
    1. 13. The Urban Public School as Cybernetic Apparatus
    2. 14. Algorithms and Immediacy
    3. 15. Responsible AI and Learning to Language
  12. Part 6. The Onto-Epistemology of Colonial Instrumental Reason
    1. 16. Machining Coloniality and Learning Otherwise
    2. 17. Noisy Compression and Colonial Violence
    3. 18. Instrumentalizing Colonial Reason
  13. Part 7. Life and the Limits of Computation
    1. 19. Learning in the New Dispersed Prime Time
    2. 20. Machine Learning and the Digital Archiving of Death
    3. 21. Thinking Softly with Incomputability
  14. Part 8. Multimodal Learning with Unruly Tools
    1. 22. Learning by Co-constructing with Stupid (but Useful) Generative AI
    2. 23. Digital Technologies and Perceptual Curation
    3. 24. Technosocial Scotomas in the Algorithmic Age
  15. Part 9. The Disruptive Technical Being of Generative AI
    1. 25. Prompt Battles and the Conundrums of Logos
    2. 26. Machine Learning and Its Operational Diagrams
    3. 27. Algorithmic Creativity, Deception, and Delirium
  16. Acknowledgments
  17. Contributors

7 Who Controls the Curriculum for AI?

The Limits of Participatory Design for Educational AI

Michael Madaio

Much has been made of the potential for artificial intelligence (AI) to transform education. However, despite the potential for some types of AI systems to improve learning (Kulik and Fletcher 2016), AI in general is likely to amplify existing societal inequities, particularly in already inequitable educational contexts (Madaio et al. 2022). The current paradigm of generative AI like large language models is no exception, reproducing biases in training data (Bender and Gebru et al. 2021; Weidinger et al. 2022), generating stereotypical content (Abid et al. 2021), or reproducing values and perspectives from the United States and the Global North (Durmus et al. 2023).

As one way to develop AI that is more aligned with people’s values and preferences, researchers, policymakers, and educators have called for more “participatory” approaches to developing AI systems (Birhane et al. 2022; Department of Education 2023). Participatory design is a long-standing effort to shift control over technology design from technologists to users and communities impacted by technologies. For educational AI, this means involving students, families, teachers, and other stakeholders in shaping the design of AI systems.

While promising, in this memo I situate the recent calls for participatory design of educational AI systems within a different historical tradition—that of contests over local control of educational curricula. At the time of writing this memo, school systems are facing increasing attempts to ban books from courses and school libraries, which disproportionately target books written by or about women, people of color, and LGBTQ people (PEN America 2023).

Thus, I argue that approaches that attempt to steer the design and development of educational AI through participatory methods may inadvertently reproduce the history of political contestation of educational curricula, in ways that may privilege the most powerful communities, rather than those inequitably impacted. What might it look like to treat participatory AI design as a site for political contestation? How might these approaches avoid reproducing the same majoritarian tendencies that led to educational inequities in the first place?

Participatory AI as Attempts to Control AI Development

To enable the values and preferences of stakeholders to shape the design of AI, some have proposed “participatory” approaches to AI development (Birhane et al. 2022; Delgado et al. 2023), including for educational AI (e.g., Frauenberger et al. 2015; Holstein et al. 2019). Participatory design (PD) grew out of traditions of labor organizing and workers’ rights, with PD researchers emphasizing that technology design decisions were fundamentally political (Muller and Kuhn 1993). As such, PD theories and methods attempt to grapple with questions of power dynamics between and within stakeholder groups.

For AI systems, the power dynamics between AI developers and impacted communities are exacerbated by the current design paradigm of large-scale pre-trained models, where a small set of “pre-trained” models—sometimes called “foundation models” (Bommasani et al. 2021)—are deployed at scale across many geographic contexts, thus limiting the opportunity for any given community to shape the design of the pretrained model or its training data.

Political theorists have long grappled with how to understand and reconcile the values and desires of various groups in society, which may provide lessons for PD of educational AI. For instance, Laclau and Mouffe (1985) argue that, despite a popular imaginary of a singular notion of society or community, we must attend to the plurality of desires, identities, and antagonisms that are often lumped under a single rubric such as “workers’ struggles”—or families’ preferences for educational AI.

The scale at which AI systems are deployed may pose challenges for the use of PD for AI, in ways that may privilege hegemonic forces such as technology companies and majoritarian user groups over the desires of less powerful or more marginalized communities. For instance, PD methods (e.g., co-design of prototypes, focus groups) were originally intended to be used to design specific technologies for specific workplace contexts (Muller and Kuhn 1993).

To address this, some researchers and technology companies have proposed computational methods for extracting, aggregating, and synthesizing the values and preferences of communities at scale—sometimes referred to as “value alignment” (Gabriel 2020). Such computational methods to elicit and aggregate preferences for AI output at scale draw on traditions of preference aggregation from social choice theory, which have been critiqued by political theorists, as they eliminate any “encounter with others whose preferences may differ” (Young 2002). Moreover, these computational methods narrowly constrain participation to predetermined areas of focus (e.g., the output of models, rather than their training data or their purpose or design), in ways that depoliticize inherently political design decisions and manufacture consensus on algorithmic terms (Delgado et al. 2023).

A complementary approach to responding to technology is refusal or resistance (Hirschman 1970; Zong 2020; Slot and Opree 2021). Indeed, the history of education technology can be seen as a history of technology refusal, as students (Lubar 1992) and teachers (Hodas 1996; Woods 1996) have resisted education technologies they see as emblematic of dehumanizing or deprofessionalizing forces, tactics that may be useful for educational AI.

Training Data as the “Curriculum” of Educational AI

If we take seriously the metaphor of machine learning (ML) as learning, then one can think of the training data as the curriculum for AI—indeed, a popular method for training models is known as “curriculum learning.” When AI is used in education, this “curriculum” shapes both the curricular content that AI models generate (e.g., for personalized tutoring) and the implicit values of their hidden curriculum (cf. Rosiek and Kinslow 2015).

In contrast with previous paradigms of AI, where custom datasets were used to train individual ML models, such as for intelligent tutoring systems (Kulik and Fletcher 2016), the current paradigm of foundation models involves collecting massive amounts of data from the internet writ large (Dodge et al. 2021) to “pre-train” (i.e., the “P” in GPT) a single large model.

However, models trained via data from one context (e.g., a school district or state) may be deployed in a different context despite the unsuitability of the training data or model for that context. In education, there are key differences across schools, districts, and states in educational standards and policies, learners’ needs, and ways of measuring learning outcomes (Baker and Hawn 2022), which suggests that foundation models are likely to homogenize educational curricula across contexts.

As a result, given the likelihood for LLMs to reproduce both the specific content and the values implicit in their training data, the question of what, precisely is in that training data is of crucial importance for educators, learners, their families, education researchers, and education policymakers. Unfortunately, despite calls for increased transparency of AI training data (Liao and Vaughan 2023), the training data for large language models and other large-scale generative AI systems are a closely guarded trade secret, making it difficult for the public to provide input.

Some have argued that so-called foundation models should be used for education by training them on data from massive open online courses and programming feedback forums like StackOverflow (Bommasani et al. 2021). However, although such content may be more appropriate for education than, for instance, training on Reddit data (Dodge et al. 2021), those choices about training data are likely to smuggle with them the pedagogical values implicit in the data sources (Blodgett and Madaio 2021). More recently, the UK Department of Education has proposed £3 million to develop a “content store” for private sector companies to train AI models on a centralized repository of curriculum guidance, lesson plans, and assessments, but with apparently no means for public input into the content that will comprise this repository (Cumiskey 2024).

If training data is the curriculum that shapes the output of a trained AI model—and the explicit and hidden curriculum for learners who learn through interactions with an educational AI application (e.g., a chatbot “tutor”)—what might we learn about the current calls for participation in AI design from the history of struggles to shape educational curricula?

Control over AI Design as Political Contestation

Educational historian Campbell Scribner has written about the history of contests over local control of educational curricula throughout the twentieth century—conflicts between local communities and district, state, and national governments (Scribner 2016). In his telling, “one cannot understand U.S. public education apart from local control,” a movement that he argues was animated by nostalgia for a lost memory of the one-room schoolhouse where parents could allegedly observe and control their children’s education. For Scribner, previous book ban movements were driven by a “desire to reassert control over children’s learning” away from teachers and school boards (Scribner 2016).

This desire for control over education was often a rhetorical pretext for racial biases: as the “romanticized view of local wisdom” and the “allure of individual choice” were often “a mask for racial and class bias” (Scribner 2016). Similarly, the resegregation of public schools in the 1990s was motivated by “rhetoric about returning governance of schools to local control” (i.e., lifting desegregation orders from the Department of Justice) (Rosiek and Kinslow 2015).

This history of contests over local control of educational curricula thus prefigures the struggle for control over AI design that participatory design of AI is running headlong into. As generative AI becomes increasingly centralized in a small number of pretrained foundation models, the vision for the personalized education of the future resurrects the one-room schoolhouse in the form of a single foundation model—allegedly infinitely fine-tuneable and customizable for downstream applications but that instead enacts hegemony by design.

In education, the school board meeting and town hall are the modes of participation de jure in educational policy decisions, and much has been written about their susceptibility to co-optation by political groups (Kerr 1964; Tracy and Durfy 2007; Sampson and Bertrand 2022), including how they privilege people with more free time to attend or power within their communities, such that their voices are heard over others—that is, “representation by loudmouths” (Young 2002). Political theorists have argued that such forums for deliberative democracy rely on shared premises and goals, which may not be shared across different groups within the same school district, and which privilege those who are able to deftly articulate their desires in arguments (Young 2002). As a result, educational inequities may compound, exacerbated by the resegregation of educational systems (Rosiek and Kinslow 2015), “limit(ing) equal participation in civil society” (Young 2002).

If, as political theorists argue, the “public sphere (is a) site of contentious struggle” (Young 2002), how might modes of participation for designing educational AI make space for such contestation, while grappling with the limits of inclusion as a solution to the challenges of pluralistic democracy? The modes of participation for AI design are still being developed—now is the time to treat AI as a “public problem” (Ananny 2024) and work toward more democratic control over the curriculum of educational AI, including both its training data and model output.

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The University of Minnesota Press gratefully acknowledges the generous assistance provided for the publication of this book by the University of British Columbia, Columbia University, and Adelphi University.

Chapter 1 contains portions previously published, in modified form, from Elizabeth de Freitas, “Fragile Books and Machine Readers: Trans/in/dividual Reading Tactics in a Complex Technical Milieu,” International Journal of Qualitative Studies in Education 37, no. 6 (2024): 1655–65; reprinted by permission of the publisher (Taylor & Francis Ltd, https://www.tandfonline.com). Portions of chapter 5 were previously published in a different form in Carolyn Pedwell, “The Intuitive and the Counter-intuitive: AI and the Affective Ideologies of Common Sense,” New Formations 112 (2024): 70–93.

Copyright 2026 by the Regents of the University of Minnesota

Learning Under Algorithmic Conditions is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0), https://creativecommons.org/licenses/by-nc-nd/4.0/.
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