“The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction”
Series Editors: N. Katherine Hayles, Peter Krapp, Rita Raley, and Samuel Weber
Founding Editor: Mark Poster
52. The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction
Grant Wythoff, Editor
51. The Participatory Condition in the Digital Age
Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne, and Tamar Tembeck, Editors
50. Mixed Realism: Videogames and the Violence of Fiction
Timothy J. Welsh
49. Program Earth: Environmental Sensing Technology and the Making of a Computational Planet
Jennifer Gabrys
48. On the Existence of Digital Objects
Yuk Hui
47. How to Talk about Videogames
Ian Bogost
46. A Geology of Media
Jussi Parikka
45. World Projects: Global Information before World War I
Markus Krajewski
44. Reading Writing Interfaces: From the Digital to the Bookbound
Lori Emerson
43. Nauman Reiterated
Janet Kraynak
42. Comparative Textual Media: Transforming the Humanities in the Postprint Era
N. Katherine Hayles and Jessica Pressman, Editors
41. Off the Network: Disrupting the Digital World
Ulises Ali Mejias
40. Summa Technologiae
Stanisław Lem
39. Digital Memory and the Archive
Wolfgang Ernst
38. How to Do Things with Videogames
Ian Bogost
37. Noise Channels: Glitch and Error in Digital Culture
Peter Krapp
36. Gameplay Mode: War, Simulation, and Technoculture
Patrick Crogan
35. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
Roberto Simanowski
34. Vilém Flusser: An Introduction
Anke Finger, Rainer Guldin, and Gustavo Bernardo
33. Does Writing Have a Future?
Vilém Flusser
32. Into the Universe of Technical Images
Vilém Flusser
31. Hypertext and the Female Imaginary
Jaishree K. Odin
30. Screens: Viewing Media Installation Art
Kate Mondloch
29. Games of Empire: Global Capitalism and Video Games
Nick Dyer-Witheford and Greig de Peuter
28. Tactical Media
Rita Raley
27. Reticulations: Jean-Luc Nancy and the Networks of the Political
Philip Armstrong
26. Digital Baroque: New Media Art and Cinematic Folds
Timothy Murray
25. Ex-foliations: Reading Machines and the Upgrade Path
Terry Harpold
24. Digitize This Book! The Politics of New Media, or Why We Need Open Access Now
Gary Hall
23. Digitizing Race: Visual Cultures of the Internet
Lisa Nakamura
22. Small Tech: The Culture of Digital Tools
Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors
21. The Exploit: A Theory of Networks
Alexander R. Galloway and Eugene Thacker
20. Database Aesthetics: Art in the Age of Information Overflow
Victoria Vesna, Editor
19. Cyberspaces of Everyday Life
Mark Nunes
18. Gaming: Essays on Algorithmic Culture
Alexander R. Galloway
17. Avatars of Story
Marie-Laure Ryan
16. Wireless Writing in the Age of Marconi
Timothy C. Campbell
15. Electronic Monuments
Gregory L. Ulmer
14. Lara Croft: Cyber Heroine
Astrid Deuber-Mankowsky
13. The Souls of Cyberfolk: Posthumanism as Vernacular Theory
Thomas Foster
12. Déjà Vu: Aberrations of Cultural Memory
Peter Krapp
11. Biomedia
Eugene Thacker
10. Avatar Bodies: A Tantra for Posthumanism
Ann Weinstone
9. Connected, or What It Means to Live in the Network Society
Steven Shaviro
8. Cognitive Fictions
Joseph Tabbi
7. Cybering Democracy: Public Space and the Internet
Diana Saco
6. Writings
Vilém Flusser
5. Bodies in Technology
Don Ihde
4. Cyberculture
Pierre Lévy
3. What’s the Matter with the Internet?
Mark Poster
2. High Techn–e: Art and Technology from the Machine Aesthetic to the Posthuman
R. L. Rutsky
1. Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
Ken Hillis
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