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How to walk through walls using the 4th Dimension [Miegakure: a 4D game] | Metagaming
How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
Marc ten Bosch's long-aweated Miegakure applies the logic of Edwin Abbott's 1884 book, Flatland, to a videogame space, shifting the game from two to three to four dimensions.
- typeVideo
- created on
- copyright statusFair Use
- creatorMiegakure
- rightsStandard YouTube License
- rights holderMiegakure
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