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Metagaming: Metagame 2

Metagaming
Metagame 2
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table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Contents
  6. Introduction. Metagaming: Videogames and the Practice of Play
  7. 1. About, Within, Around, Without: A Survey of Six Metagames
    1. Metagame 1: Triforce
  8. 2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis
    1. Metagame 2: Memento Mortem Mortis
  9. 3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games
    1. Metagame 3: It Is Pitch Black
  10. 4. Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros.
    1. Metagame 4: 99 Exercises in Style
  11. 5. The Turn of the Tide: International E-Sports and the Undercurrency in Dota 2
    1. Metagame 5: Tide Hunter
  12. 6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks
  13. Acknowledgments
  14. Notes
  15. Bibliography
  16. Gameography
  17. Index

Metagame 2

Memento Mortem Mortis

Memento Mortem Mortis is an original piece of software that simulates the stretched skull from Hans Holbein’s The Ambassadors (1533). Whereas Robert Lazzarini’s skulls (2001) features a variety of non-perspectival topological transformations applied to 3D geometry, Memento Mortem Mortis conflates the displaced picture plane from traditional anamorphic projection with the polygonal planes of a human skull through a graphic technique called texture mapping (see Figure 2.13). Although the anamorphic effects of puzzle games like Portal (2007), Echochrome (2008), levelHead (2008), and Miegakure (forthcoming) often revolve around a predetermined solution, in Memento Mortem Mortis each skull simply reveals a new level of anamorphic distortion. From a randomly generated maze to the multiple levels of digital distortion, the puzzle may have a solution, but it is not for us. It is picture planes all the way down. To download Memento Mortem Mortis, go to http://manifold.umn.edu/memento.

Figure 2.13. Memento Mortem Mortis is an original metagame by Patrick LeMieux and Stephanie Boluk that uses texture mapping to anamorphically smear an Ambassadors-themed maze across the surface of a human skull.

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Copyright 2017 by Stephanie Boluk and Patrick LeMieux
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