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table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Contents
  6. Introduction. Metagaming: Videogames and the Practice of Play
  7. 1. About, Within, Around, Without: A Survey of Six Metagames
    1. Metagame 1: Triforce
  8. 2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis
    1. Metagame 2: Memento Mortem Mortis
  9. 3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games
    1. Metagame 3: It Is Pitch Black
  10. 4. Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros.
    1. Metagame 4: 99 Exercises in Style
  11. 5. The Turn of the Tide: International E-Sports and the Undercurrency in Dota 2
    1. Metagame 5: Tide Hunter
  12. 6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks
  13. Acknowledgments
  14. Notes
  15. Bibliography
  16. Gameography
  17. Index

Contents

Introduction. Metagaming: Videogames and the Practice of Play

1. About, Within, Around, Without: A Survey of Six Metagames

Metagame 1: Triforce

2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis

Metagame 2: Memento Mortem Mortis

3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games

Metagame 3: It Is Pitch Black

4. Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros.

Metagame 4: 99 Exercises in Style

5. The Turn of the Tide: International E-Sports and the Undercurrency in Dota 2

Metagame 5: Tide Hunter

6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks

Acknowledgments

Notes

Bibliography

Gameography

Index

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