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Metagaming
Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Stephanie BolukAuthorPatrick LeMieuxAuthor
Metagaming uncovers alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life.
Table of Contents
Resources
Resource Collections
Single Resources
File File It Is Pitch Black for Windows
File Memento Mortem Mortis for Windows
File Triforce for Windows
File Tide Hunter for Windows
Video The 300 Series: The Next Generation is Now
Video Star Citizen: Official Anvil Aerospace Hornet Commercial
Video Star Citizen - MISC Freelancer Commercial
Video Introducing the 2944 Aurora
Video Oculus Rift Reveal - Step Into Rift
Metadata
- edition1
- isbn978-1-4529-5835-4
- publisherUniversity of Minnesota Press
- publisher placeMinneapolis, MN
- rightsCopyright 2017 by Stephanie Boluk and Patrick LeMieux
- rights holderStephanie Boluk and Patrick LeMieux
- series number53
- series titleElectronic Mediations
- version1.0
- doi