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table of contents
Cover
Title Page
Copyright Page
Dedication
Contents
Introduction. Metagaming: Videogames and the Practice of Play
1. About, Within, Around, Without: A Survey of Six Metagames
Metagame 1: Triforce
2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis
Metagame 2: Memento Mortem Mortis
3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games
Metagame 3: It Is Pitch Black
4. Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros.
Metagame 4: 99 Exercises in Style
5. The Turn of the Tide: International E-Sports and the Undercurrency in Dota 2
Metagame 5: Tide Hunter
6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks
Acknowledgments
Notes
Bibliography
Gameography
Index
About This Text
Metagaming
Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Stephanie Boluk and Patrick LeMieux
University of Minnesota Press
Minneapolis
London
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