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Perpetual Motion: Series

Perpetual Motion

Series

Electronic Mediations

Series Editors: N. Katherine Hayles, Peter Krapp, Rita Raley, and Samuel Weber

Founding Editor: Mark Poster

59 Perpetual Motion: Dance, Digital Cultures, and the Common Harmony Bench

58 Playing Nature: Ecology in Video Games Alenda Y. Chang

57 Sensations of History: Animation and New Media Art James J. Hodge

56 Internet Daemons: Digital Communications Possessed Fenwick McKelvey

55 What Is Information? Peter Janich

54 Deconstruction Machines: Writing in the Age of Cyberwar Justin Joque

53 Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux

52 The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback, edited by Grant Wythoff

51 The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne, and Tamar Tembeck, Editors

50 Mixed Realism: Videogames and the Violence of Fiction Timothy J. Welsh

49 Program Earth: Environmental Sensing Technology and the Making of a Computational Planet Jennifer Gabrys

48 On the Existence of Digital ObjectsYuk Hui

47 How to Talk about Videogames Ian Bogost

46 A Geology of Media Jussi Parikka

45 World Projects: Global Information before World War I Markus Krajewski

44 Reading Writing Interfaces: From the Digital to the Bookbound Lori Emerson

43 Nauman Reiterated Janet Kraynak

42 Comparative Textual Media: Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors

41 Off the Network: Disrupting the Digital World Ulises Ali Mejias

40 Summa Technologiae Stanisław Lem

39 Digital Memory and the Archive Wolfgang Ernst

38 How to Do Things with Videogames Ian Bogost

37 Noise Channels: Glitch and Error in Digital Culture Peter Krapp

36 Gameplay Mode: War, Simulation, and Technoculture Patrick Crogan

35 Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski

34 Vilém Flusser: An Introduction Anke Finger, Rainer Guldin, and Gustavo Bernardo

33 Does Writing Have a Future? Vilém Flusser

32 Into the Universe of Technical Images Vilém Flusser

31 Hypertext and the Female Imaginary Jaishree K. Odin

30 Screens: Viewing Media Installation Art Kate Mondloch

29 Games of Empire: Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter

28 Tactical Media Rita Raley

27 Reticulations: Jean-Luc Nancy and the Networks of the Political Philip Armstrong

26 Digital Baroque: New Media Art and Cinematic Folds Timothy Murray

25 Ex-foliations: Reading Machines and the Upgrade Path Terry Harpold

24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now Gary Hall

23 Digitizing Race: Visual Cultures of the Internet Lisa Nakamura

22 Small Tech: The Culture of Digital Tools Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors

21 The Exploit: A Theory of Networks Alexander R. Galloway and Eugene Thacker

20 Database Aesthetics: Art in the Age of Information Overflow Victoria Vesna, Editor

19 Cyberspaces of Everyday Life Mark Nunes

18 Gaming: Essays on Algorithmic Culture Alexander R. Galloway

17 Avatars of Story Marie-Laure Ryan

16 Wireless Writing in the Age of Marconi Timothy C. Campbell

15 Electronic Monuments Gregory L. Ulmer

14 Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky

13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory Thomas Foster

12 Déjà Vu: Aberrations of Cultural Memory Peter Krapp

11 Biomedia Eugene Thacker

10 Avatar Bodies: A Tantra for Posthumanism Ann Weinstone

9 Connected, or What It Means to Live in the Network Society Steven Shaviro

8 Cognitive Fictions Joseph Tabbi

7 Cybering Democracy: Public Space and the Internet Diana Saco

6 Writings Vilém Flusser

5 Bodies in Technology Don Ihde

4 Cyberculture Pierre Lévy

3 What’s the Matter with the Internet? Mark Poster

2 High Technē: Art and Technology from the Machine Aesthetic to the Posthuman R. L. Rutsky

1 Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Ken Hillis

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This book is freely available in an open access edition thanks to TOME (Toward an Open Monograph Ecosystem)—a collaboration of the Association of American Universities, the Association of University Presses, and the Association of Research Libraries—and the generous support of The Ohio State University Libraries. Learn more at the TOME website, available at: openmonographs.org.

Copyright 2020 by Harmony Bench

Perpetual Motion: Dance, Digital Cultures, and the Common is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0): https://creativecommons.org/licenses/by-nc/4.0/.
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