“Series” in “Perpetual Motion”
Series Editors: N. Katherine Hayles, Peter Krapp, Rita Raley, and Samuel Weber
Founding Editor: Mark Poster
59 Perpetual Motion: Dance, Digital Cultures, and the Common Harmony Bench
58 Playing Nature: Ecology in Video Games Alenda Y. Chang
57 Sensations of History: Animation and New Media Art James J. Hodge
56 Internet Daemons: Digital Communications Possessed Fenwick McKelvey
55 What Is Information? Peter Janich
54 Deconstruction Machines: Writing in the Age of Cyberwar Justin Joque
53 Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux
52 The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback, edited by Grant Wythoff
51 The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne, and Tamar Tembeck, Editors
50 Mixed Realism: Videogames and the Violence of Fiction Timothy J. Welsh
49 Program Earth: Environmental Sensing Technology and the Making of a Computational Planet Jennifer Gabrys
48 On the Existence of Digital ObjectsYuk Hui
47 How to Talk about Videogames Ian Bogost
46 A Geology of Media Jussi Parikka
45 World Projects: Global Information before World War I Markus Krajewski
44 Reading Writing Interfaces: From the Digital to the Bookbound Lori Emerson
43 Nauman Reiterated Janet Kraynak
42 Comparative Textual Media: Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors
41 Off the Network: Disrupting the Digital World Ulises Ali Mejias
40 Summa Technologiae Stanisław Lem
39 Digital Memory and the Archive Wolfgang Ernst
38 How to Do Things with Videogames Ian Bogost
37 Noise Channels: Glitch and Error in Digital Culture Peter Krapp
36 Gameplay Mode: War, Simulation, and Technoculture Patrick Crogan
35 Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski
34 Vilém Flusser: An Introduction Anke Finger, Rainer Guldin, and Gustavo Bernardo
33 Does Writing Have a Future? Vilém Flusser
32 Into the Universe of Technical Images Vilém Flusser
31 Hypertext and the Female Imaginary Jaishree K. Odin
30 Screens: Viewing Media Installation Art Kate Mondloch
29 Games of Empire: Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter
28 Tactical Media Rita Raley
27 Reticulations: Jean-Luc Nancy and the Networks of the Political Philip Armstrong
26 Digital Baroque: New Media Art and Cinematic Folds Timothy Murray
25 Ex-foliations: Reading Machines and the Upgrade Path Terry Harpold
24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now Gary Hall
23 Digitizing Race: Visual Cultures of the Internet Lisa Nakamura
22 Small Tech: The Culture of Digital Tools Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors
21 The Exploit: A Theory of Networks Alexander R. Galloway and Eugene Thacker
20 Database Aesthetics: Art in the Age of Information Overflow Victoria Vesna, Editor
19 Cyberspaces of Everyday Life Mark Nunes
18 Gaming: Essays on Algorithmic Culture Alexander R. Galloway
17 Avatars of Story Marie-Laure Ryan
16 Wireless Writing in the Age of Marconi Timothy C. Campbell
15 Electronic Monuments Gregory L. Ulmer
14 Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky
13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory Thomas Foster
12 Déjà Vu: Aberrations of Cultural Memory Peter Krapp
11 Biomedia Eugene Thacker
10 Avatar Bodies: A Tantra for Posthumanism Ann Weinstone
9 Connected, or What It Means to Live in the Network Society Steven Shaviro
8 Cognitive Fictions Joseph Tabbi
7 Cybering Democracy: Public Space and the Internet Diana Saco
6 Writings Vilém Flusser
5 Bodies in Technology Don Ihde
4 Cyberculture Pierre Lévy
3 What’s the Matter with the Internet? Mark Poster
2 High Technē: Art and Technology from the Machine Aesthetic to the Posthuman R. L. Rutsky
1 Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Ken Hillis
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