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table of contents
  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Preface and Acknowledgments
  6. Introduction: Environment as Experiment in Sensing Technology
  7. Part I. Wild Sensing
    1. 1. Sensing an Experimental Forest: Processing Environments and Distributing Relations
    2. 2. From Moss Cam to Spillcam: Techno-Geographies of Experience
    3. 3. Animals as Sensors: Mobile Organisms and the Problem of Milieus
  8. Part II. Pollution Sensing
    1. 4. Sensing Climate Change and Expressing Environmental Citizenship
    2. 5. Sensing Oceans and Geo-Speculating with a Garbage Patch
    3. 6. Sensing Air and Creaturing Data
  9. Part III. Urban Sensing
    1. 7. Citizen Sensing in the Smart and Sustainable City: From Environments to Environmentality
    2. 8. Engaging the Idiot in Participatory Digital Urbanism
    3. 9. Digital Infrastructures of Withness: Constructing a Speculative City
    4. Conclusion: Planetary Computerization, Revisited
  10. Notes
  11. Bibliography
  12. Index

Electronic Mediations

Series Editors: N. KATHERINE HAYLES, PETER KRAPP, RITA RALEY, AND SAMUEL WEBER

Founding Editor: MARK POSTER

49 Program Earth: Environmental Sensing Technology and the Making of a Computational Planet

Jennifer Gabrys

48 On the Existence of Digital Objects

Yuk Hui

47 How to Talk about Videogames

Ian Bogost

46 A Geology of Media

Jussi Parikka

45 World Projects: Global Information before World War I

Markus Krajewski

44 Reading Writing Interfaces: From the Digital to the Bookbound

Lori Emerson

43 Nauman Reiterated

Janet Kraynak

42 Comparative Textual Media: Transforming the Humanities in the Postprint Era

N. Katherine Hayles and Jessica Pressman, Editors

41 Off the Network: Disrupting the Digital World

Ulises Ali Mejias

40 Summa Technologiae

Stanisław Lem

39 Digital Memory and the Archive

Wolfgang Ernst

38 How to Do Things with Videogames

Ian Bogost

37 Noise Channels: Glitch and Error in Digital Culture

Peter Krapp

36 Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan

35 Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

Roberto Simanowski

34 Vilém Flusser: An Introduction

Anke Finger, Rainer Guldin, and Gustavo Bernardo

33 Does Writing Have a Future?

Vilém Flusser

32 Into the Universe of Technical Images

Vilém Flusser

31 Hypertext and the Female Imaginary

Jaishree K. Odin

30 Screens: Viewing Media Installation Art

Kate Mondloch

29 Games of Empire: Global Capitalism and Video Games

Nick Dyer-Witheford and Greig de Peuter

28 Tactical Media

Rita Raley

27 Reticulations: Jean-Luc Nancy and the Networks of the Political

Philip Armstrong

26 Digital Baroque: New Media Art and Cinematic Folds

Timothy Murray

25 Ex-foliations: Reading Machines and the Upgrade Path

Terry Harpold

24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now

Gary Hall

23 Digitizing Race: Visual Cultures of the Internet

Lisa Nakamura

22 Small Tech: The Culture of Digital Tools

Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors

21 The Exploit: A Theory of Networks

Alexander R. Galloway and Eugene Thacker

20 Database Aesthetics: Art in the Age of Information Overflow

Victoria Vesna, Editor

19 Cyberspaces of Everyday Life

Mark Nunes

18 Gaming: Essays on Algorithmic Culture

Alexander R. Galloway

17 Avatars of Story

Marie-Laure Ryan

16 Wireless Writing in the Age of Marconi

Timothy C. Campbell

15 Electronic Monuments

Gregory L. Ulmer

14 Lara Croft: Cyber Heroine

Astrid Deuber-Mankowsky

13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory

Thomas Foster

12 Déjà Vu: Aberrations of Cultural Memory

Peter Krapp

11 Biomedia

Eugene Thacker

10 Avatar Bodies: A Tantra for Posthumanism

Ann Weinstone

9 Connected, or What It Means to Live in the Network Society

Steven Shaviro

8 Cognitive Fictions

Joseph Tabbi

7 Cybering Democracy: Public Space and the Internet

Diana Saco

6 Writings

Vilém Flusser

5 Bodies in Technology

Don Ihde

4 Cyberculture

Pierre Lévy

3 What’s the Matter with the Internet?

Mark Poster

2 High Technē: Art and Technology from the Machine Aesthetic to the Posthuman

R. L. Rutsky

1 Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

Ken Hillis

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The University of Minnesota Press gratefully acknowledges financial support for the publication of this book from the European Research Council under the European Union’s Seventh Framework Programme (FP/2007–2013) / ERC Grant Agreement n. 313347, “Citizen Sensing and Environmental Practice: Assessing Participatory Engagements with Environments through Sensor Technologies.”
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