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table of contents
  1. Cover
  2. Half Title Page
  3. Series List
  4. Title Page
  5. Copyright Page
  6. Dedication
  7. Epigraph
  8. Contents
  9. Acknowledgments
  10. Introduction: Screen Subjects
  11. 1. Interface Matters Screen-Reliant Installation Art
  12. 2. Body and Screen The Architecture of Screen Spectatorship
  13. 3. Installing Time Spatialized Time and Exploratory Duration
  14. 4. Be Here (and There) Now The Spatial Dynamics of Spectatorship
  15. 5. What Lies Ahead Virtuality, the Body, and the Computer Screen
  16. Afterword: Thinking through Screens
  17. Notes
  18. Index
  19. About the Author

Electronic Mediations

Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors

  1. 30 Screens: Viewing Media Installation Art

    Kate Mondloch

  2. 29 Games of Empire: Global Capitalism and Video Games

    Nick Dyer-Witheford and Greig de Peuter

  3. 28 Tactical Media

    Rita Raley

  4. 27 Reticulations: Jean-Luc Nancy and the Networks of the Political

    Philip Armstrong

  5. 26 Digital Baroque: New Media Art and Cinematic Folds

    Timothy Murray

  6. 25 Ex-foliations: Reading Machines and the Upgrade Path

    Terry Harpold

  7. 24 Digitize This Book! The Politics of New Media, or Why We Need Open Access Now

    Gary Hall

  8. 23 Digitizing Race: Visual Cultures of the Internet

    Lisa Nakamura

  9. 22 Small Tech: The Culture of Digital Tools

    Byron Hawk, David M. Rieder, and Ollie Oviedo, Editors

  10. 21 The Exploit: A Theory of Networks

    Alexander R. Galloway and Eugene Thacker

  11. 20 Database Aesthetics: Art in the Age of Information Overflow

    Victoria Vesna, Editor

  12. 19 Cyberspaces of Everyday Life

    Mark Nunes

  13. 18 Gaming: Essays on Algorithmic Culture

    Alexander R. Galloway

  14. 17 Avatars of Story

    Marie-Laure Ryan

  15. 16 Wireless Writing in the Age of Marconi

    Timothy C. Campbell

  16. 15 Electronic Monuments

    Gregory L. Ulmer

  17. 14 Lara Croft: Cyber Heroine

    Astrid Deuber-Mankowsky

  18. 13 The Souls of Cyberfolk: Posthumanism as Vernacular Theory

    Thomas Foster

  19. 12 Déjà Vu: Aberrations of Cultural Memory

    Peter Krapp

  20. 11 Biomedia

    Eugene Thacker

  21. 10 Avatar Bodies: A Tantra for Posthumanism

    Ann Weinstone

  22. 9 Connected, or What It Means to Live in the Network Society

    Steven Shaviro

  23. 8 Cognitive Fictions

    Joseph Tabbi

  24. 7 Cybering Democracy: Public Space and the Internet

    Diana Saco

  25. 6 Writings

    Vilém Flusser

  26. 5 Bodies in Technology

    Don Ihde

  27. 4 Cyberculture

    Pierre Lévy

  28. 3 What’s the Matter with the Internet?

    Mark Poster

  29. 2 High Technē: Art and Technology from the Machine Aesthetic to the Posthuman

    R. L. Rutsky

  30. 1 Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

    Ken Hillis

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The open-access edition of this book has been made possible by the University of Oregon Libraries.

Parts of chapters 1 and 4 were previously published in “Be Here (and There) Now: The Spatial Dynamics of Screen-Reliant Installation Art,” Art Journal 66, no. 3 (2007): 20–33.

Copyright 2010 by the Regents of the University of Minnesota

Screens: Viewing Media Installation Art is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0)
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