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table of contents
Contents
- Introduction
- Welcome to the New Real! What Media? Which Mimesis? Why Japan?
- Stereomimesis: Stereograph, Panoramic Parallax, and the 3D Printing of Nostalgia
- Schizoasthenic Media: Record, Reappropriation, and Copyright
- Copycat Rivalries: Teleplay, Mask, and Violence
- Interpassive Ecomimesis: Gaming the Real
- Mediated Expressions: Emoji’s E-mimesis
- Conclusion. The Real Renewed: Rendering Techno-orientalism
- Acknowledgments
- Notes
- Index
- About the Author