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MetagamingPlaying, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

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Stephanie Boluk
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Patrick LeMieux
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MetagamingPlaying, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

user-avatar
Stephanie Boluk
user-avatar
Patrick LeMieux

Metagaming uncovers alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life.

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#metagaming
print version$30.00

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About

    • isbn
      9-781-4529-5835-4
    • publisher
      University of Minnesota Press
    • publisher place
      Minneapolis, Minn.
    • rights
      Copyright 2017 by Stephanie Boluk and Patrick LeMieux
    • rights holder
      Stephanie Boluk and Patrick LeMieux
    • series number
      53
    • series title
      Electronic Mediations