Metagaming

Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

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Stephanie Boluk
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Patrick LeMieux

Metagaming uncovers alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life.

Metadata

  • edition
    1
  • isbn
    978-1-4529-5835-4
  • publisher
    University of Minnesota Press
  • publisher place
    Minneapolis, MN
  • rights
    Copyright 2017 by Stephanie Boluk and Patrick LeMieux
  • rights holder
    Stephanie Boluk and Patrick LeMieux
  • series number
    53
  • series title
    Electronic Mediations
  • version
    1.0
  • doi